Remember how SWTOR was supposed to bring a jolt to the MMO community? The rave reviews, top guilds saying how this game will change everything, but when you play it, it turns into the same design as every other game. Guess what, you just had a 20 percent chance to dodge and you didn't, your raid has now wiped. You have to love the philosophy of keeping the same redundant game play around. This is coming from a huge SWTOR fan.
Think about any of the boss fights you have encountered. The tank is always just sitting there holding aggro and hoping that the next attack will be blocked. Wouldn't it be amazing for the tank to lift his shield in defense and actually interact with his character. What would happen if the raid attacked the leg of the boss. Would he fall over and do different attacks? All the MMO games are great, but they let numbers control the outcome of every fight.
It is understandable that these companies have to make a profit and cannot afford to drastically change their current games. However, no game, outside of Guild Wars 2 has brought any innovation to the industry since WoW combined every other game's functions. Honestly, it is a disgrace to gamers. Guild Wars 2 has brought some amazing features. The environment interaction is definitely a step in the right direction. For instance, if you fail certain quests, there are obstacles you need to overcome. One quest you need to blow up a bridge, if you fail, that bridge blocks your path. This makes it essential that you carry out the quest, or be locked out from that part of the game.
While there are many new games in the works, and countless expansions, everything is the same. For instance, Mists of Pandaria is the next World of Warcraft expansion. They have added some new and fun quests, but most of them are collection or killing quests. For those who have been playing for years, this is such a let down. No one enjoys mob grinding for hours on end. They followed the exact blueprint that surged their subscribers and has seen them fall off every month. It worked well in the past, but the player base is always wanting some kind of change. We need something different besides minor tweaks to the same flawed model. It is basically a rewrite of every other expansion with new visuals and not much else.
What happened to the uniqueness of games? Think about it, most games are literally a copy of every other game. What made them any different? Even World of Warcraft, all they did was patch together all other old MMOs and make them better. Since then, every game is just a rip off of one another. No one wants to kill wolves all night long or collect a hundred eggs for some random quest giver. The lack of innovation is killing the industry and it needs to be changed.
What can SWTOR and others do to change their inevitable decline in subscribers? No one knows for sure, they could attempt to fix their current faults, but like mentioned earlier it is probably unfeasible and unprofitable for them to do so. These companies need to take a look at Guild Wars 2 and see that innovation is something that they should have tried doing. Sometimes change is good and all we can hope is that the next generation of games start to innovate even further.
Think about any of the boss fights you have encountered. The tank is always just sitting there holding aggro and hoping that the next attack will be blocked. Wouldn't it be amazing for the tank to lift his shield in defense and actually interact with his character. What would happen if the raid attacked the leg of the boss. Would he fall over and do different attacks? All the MMO games are great, but they let numbers control the outcome of every fight.
It is understandable that these companies have to make a profit and cannot afford to drastically change their current games. However, no game, outside of Guild Wars 2 has brought any innovation to the industry since WoW combined every other game's functions. Honestly, it is a disgrace to gamers. Guild Wars 2 has brought some amazing features. The environment interaction is definitely a step in the right direction. For instance, if you fail certain quests, there are obstacles you need to overcome. One quest you need to blow up a bridge, if you fail, that bridge blocks your path. This makes it essential that you carry out the quest, or be locked out from that part of the game.
While there are many new games in the works, and countless expansions, everything is the same. For instance, Mists of Pandaria is the next World of Warcraft expansion. They have added some new and fun quests, but most of them are collection or killing quests. For those who have been playing for years, this is such a let down. No one enjoys mob grinding for hours on end. They followed the exact blueprint that surged their subscribers and has seen them fall off every month. It worked well in the past, but the player base is always wanting some kind of change. We need something different besides minor tweaks to the same flawed model. It is basically a rewrite of every other expansion with new visuals and not much else.
What happened to the uniqueness of games? Think about it, most games are literally a copy of every other game. What made them any different? Even World of Warcraft, all they did was patch together all other old MMOs and make them better. Since then, every game is just a rip off of one another. No one wants to kill wolves all night long or collect a hundred eggs for some random quest giver. The lack of innovation is killing the industry and it needs to be changed.
What can SWTOR and others do to change their inevitable decline in subscribers? No one knows for sure, they could attempt to fix their current faults, but like mentioned earlier it is probably unfeasible and unprofitable for them to do so. These companies need to take a look at Guild Wars 2 and see that innovation is something that they should have tried doing. Sometimes change is good and all we can hope is that the next generation of games start to innovate even further.
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